using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_GIL_833 : SimTemplate //* 森林向导
	{
		//在你的回合结束后,双方玩家各抽一张牌.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                p.drawACard(CardDB.cardName.unknown, true);
                p.drawACard(CardDB.cardName.unknown, false);
            }
        }
	}
}